Handling Initiative, Part Two
I will be the first to admit that I oftentimes enjoy theorizing and philosophizing without actually testing my theories. It is common in the OSR space, that people theorize quite a lot and play maybe a bit less. While armchair thoughts can certainly be productive, they can also be blind to the problems that will crop up in the real world. So, lets take a look at combat based on my experience with testing the combat system I have proposed in my last post on the topic . Today, I am going to focus on rolling initiative. One thing that I have seen people often talking about is making combat more chaotic and frenetic, sort of the Combat as War instead of Combat as Sport paradigm. One method people propose to do such a thing is changing initiative, such as by regularly rerolling it. I personally really like the idea, since it actually makes initiative bonuses more meaningful than when it is only rolled once. If initiative gets rerolled every round, sure...