Breaking Down and Building Up: Ability Scores
Having tested this method out with my last post on Spell Schools, lets see how breaking down and rebuilding can work on something more central like Ability Scores. A Brief Overview Ability Scores have been in Dungeons and Dragons since the very beginning, and have been somewhat constant throughout it. Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma are the six basic stats and they have endured. But, they have been a constant source of friction as well. Originally, Strength, Intelligence, and Wisdom were all Prime Requisites, the things you needed to choose one of the three basic classes (Fighter, Magic-User, or Cleric respectively). The other three were bonus stats that affected your HP, AC, and Number of Followers. These divisions were clear and fairly straightforward, except for the fact that Ability Scores were described as being actual attributes of your character. Even a brief thought about this will reveal...